MENU

Visualisation using Unreal Engine

First time I used Unreal Engine 4(Game engine) for my professional task. It was a huge game changer!!! Client overseas was able to see whole scene of tens of houses, thousands of trees, many people, cars real time live, through skype and we worked together on designs of houses from sketches, on details.
Read More ›

Development proposal

That was “mission imposibile”. Work should be done in quite fast time, with 25 images, with minimum rendertime, so result is not as realistic as it would be for single or couple of images, esp. in very tight shedule – about 5 days, with all changes, corrections from client and quite aproximate drawings.
Read More ›

Villa PM

This is exercise work for some new techniques I wanted to learn, as CG comes with more and more innovations and improvements. This is well known peace of architecture – Villa PM by Architrend Architecture used for exercise by many 3D visualisation enthusiasts.
Read More ›

Cabin in the Wild

Another commercial work. Promotional visualisation of premade, compact cabin. Despite of small building, because of plants and details, project grew quite heavy. Really big thanks to guys from Renderstreet who helped me with assistance and usage of their online renderfarm.
Read More ›

Some houses

This is visualization for some design, which was several times updated while making model for the render. So I was kind a part of the design team, providing 3D representation for client to make design decisions. In fact, this was remake of visualisation made before by some other colleague. Camera position and style should remain the same. I would certainly do it differently. But job is done – client satisfied!
Read More ›

Apartment complex in London

This is relatively large project. 3 different apartment, brick buildings in green area, with lots of trees. It must be real nightmare for ArchViz artist and above that – sunny weather. Sun, sharp shadows makes even photo look somewhat fake – that’s why it’s additional challenge and You will not see many realistic, high quality ArchViz exterior renderings with sunny atmosphere. I hope, that soon I could tell You more about project in details.
Read More ›

Some interior

I made this interior from scratch influenced from various prospects and magazines of interiors and furniture. Something like Italian farm villa.
Read More ›

Hytta. Loghouse

Visualization of Norwegian traditional weekend loghouse in environment.
Read More ›

Generic skyscrapers

I started to experiment with modeling skyscrapers from simple forms, then with material shader, describing windows and constructions, but then it turned on such Sci-fi event. Again – only all-mighty Blender3d and it’s native compositor – no painting, retouching in PS. I continued my previous experiment with multi-story buildings made from simple origin forms developed by stack of different modifiers. One of building is same from “Invasion of the City” picture. Still there’s no any retouching, other software – only blender. In this picture I made also clods with smoke simulation. Clouds were rendered separately by masking with layer fo buildings and then I added cloud-pass inside compositor. Compositor setup is almost same as in previous work. Just little corrected balance and colors as clouds added overall brightness.
Read More ›