MENU

GIF. Drop to waves

Just experimented with soft body simulations. And rendered it out as sequence for cyclic GIF animation.  
Read More ›

Generic skyscrapers

I started to experiment with modeling skyscrapers from simple forms, then with material shader, describing windows and constructions, but then it turned on such Sci-fi event. Again – only all-mighty Blender3d and it’s native compositor – no painting, retouching in PS. I continued my previous experiment with multi-story buildings made from simple origin forms developed by stack of different modifiers. One of building is same from “Invasion of the City” picture. Still there’s no any retouching, other software – only blender. In this picture I made also clods with smoke simulation. Clouds were rendered separately by masking with layer fo buildings and then I added cloud-pass inside compositor. Compositor setup is almost same as in previous work. Just little corrected balance and colors as clouds added overall brightness.
Read More ›

Aging Base ball

My task was complex: To make believable 3d mesh of well known leather base ball with realistically looking seams. And also make flexible shader so I could dynamically add age to the ball. Needless to say that except decals, all textures and masks used for shader are procedural. I still hope that I could make timelapse alike animation with ball aging.
Read More ›

Camera tracking experiment

Took my phone, filmed while walking, then solved a camera path of the film. Then used this path for this scene with letter and grass combinated with spherical background. Mission completed.
Read More ›