Shower faucet, water

Each free day I am doing some exercise with aspects I am not really confident. This time I tried fluid simulation, which I did not use before. As it was not animation I used just one stream, and applied different frames of one stream animation to make these multiple(in fact only 12) streams which I randomly distributed. Simple glass shader used for water with 1.333 for IOR. Everything else – nothing special. No external apps – only compositor.