Shapes around circles with Geometry nodes
Designing BMX pump tracks is one of my core specialties, and I’ve long wanted to create a procedural modeling asset for them—since most tracks share common parameters, with only the layout varying. Learning Houdini was an option, but mastering it to the level I needed would have taken too long, especially given my limited use of procedural tools elsewhere. Then Blender 3D introduced Geometry Nodes—my go-to modeling environment—and I immediately dove into experiments to learn its principles and capabilities. I focused on building precision arcs to define turn forms and, thanks to a suggestion from my colleague Emīls Geršinskis-Ješinskis, drew inspiration from Dimitris Ladopoulos’s generative shapes (see: https://lnkd.in/d6haapdf). Recreating that “shapes around centers” method was challenging and brain-stretching, but after about a week of intense tweaking, I succeeded. Now I can procedurally generate fully controllable pump-track turns with greater accuracy and speed—bringing me a huge step closer to my ultimate goal.
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Graphic for merchenise product
This graphic is for making new products for worldofbmx.com project supporting store. Photos were used for reference to make those helmets in vector graphics. Everything else was just matter of composition. Some inspiration was from “Drakula” move poster with slogan “Love never dies”. I hope You like it! Please consider to support BMX information platform by buying products in worldofbmx.com store !
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