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Entry to contest

My entry for @RikOostenbroek’s contest. For this submission, I harnessed Blender 3D’s Geometry Nodes to procedurally populate, rotate, and color thousands of dots at varying scales and frequencies, using custom attributes to achieve striking contrast and depth. It was a truly fun challenge, and I was honored to receive praise from Rik Oostenbroek—an acclaimed artist who’s worked with Porsche, Apple, Taylor Swift, Swatch, Nike, BMW, AT&T, and more.
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Shapes around circles with Geometry nodes

Designing BMX pump tracks is one of my core specialties, and I’ve long wanted to create a procedural modeling asset for them—since most tracks share common parameters, with only the layout varying. Learning Houdini was an option, but mastering it to the level I needed would have taken too long, especially given my limited use of procedural tools elsewhere. Then Blender 3D introduced Geometry Nodes—my go-to modeling environment—and I immediately dove into experiments to learn its principles and capabilities. I focused on building precision arcs to define turn forms and, thanks to a suggestion from my colleague Emīls Geršinskis-Ješinskis, drew inspiration from Dimitris Ladopoulos’s generative shapes (see: https://lnkd.in/d6haapdf). Recreating that “shapes around centers” method was challenging and brain-stretching, but after about a week of intense tweaking, I succeeded. Now I can procedurally generate fully controllable pump-track turns with greater accuracy and speed—bringing me a huge step closer to my ultimate goal.
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Experiment with the geometry nodes

I’m increasingly mastering Blender’s rapidly evolving Geometry Nodes system for procedural modeling and animation. While it’s still growing and missing some features, I’m loving the creative potential. This animation started as a personal challenge: to generate arched splines that travel randomly from their origin to their endpoints. I also implemented proximity-based detection with positional offsets to add dynamic interactions around the central sphere, making the overall motion more engaging.
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Free image to promote distancing

Anyone – media or person can use this image for free without credits. Click to download large .png file Click to download .jpg file Quit smoking now, breath fresh air, keep distance, wash hands frequently! Good luck to everyone!
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Some animated projects

A Short video to demonstrate some of motion related work done in the past. Some are budget, some are ASAP, some just to provide the idea. No of them are Hollywood level, just because most of my clients need fast, optimal solutions – good looking, but without wasting too many resources.
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Waves, patern

I was inspired with some interior ceiling made from similarly shaped planks from some kind of translucent plastic and I wanted to replicate the effect. I used simple rectangular plank shape, and applied couple of modifiers to make an array and then for making those random, but common waves. Texture used for waveform is procedural, so model itself is flexible to change waveform easily.
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Merry Christmas with a snowflake!

Don't even try to model something like snowflake! :) At the beginning I tried to figure out how to make model of snowflake, but then I found Incendia , fractal engine made by Ramiro Perez (Aexion). He provides Snowflake fractal generator for donors, donating for his effort, but for free You can get base software for generating interesting and random fractal models, which You can then export as .obj or .stl formats. I was happy to donate some in this special Christmas time and make decent renders of snowflakes quite fast. Snowflake generator is really interesting stuff and interesting to watch how random fractal crystals of flake are growing. Merry Christmas & Happy New Year!
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GIF. Drop to waves

Just experimented with soft body simulations. And rendered it out as sequence for cyclic GIF animation.  
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