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Experiment with the geometry nodes

I’m increasingly mastering Blender’s rapidly evolving Geometry Nodes system for procedural modeling and animation. While it’s still growing and missing some features, I’m loving the creative potential. This animation started as a personal challenge: to generate arched splines that travel randomly from their origin to their endpoints. I also implemented proximity-based detection with positional offsets to add dynamic interactions around the central sphere, making the overall motion more engaging.