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Shapes around circles with Geometry nodes

Designing BMX pump tracks is one of my core specialties, and I’ve long wanted to create a procedural modeling asset for them—since most tracks share common parameters, with only the layout varying. Learning Houdini was an option, but mastering it to the level I needed would have taken too long, especially given my limited use of procedural tools elsewhere. Then Blender 3D introduced Geometry Nodes—my go-to modeling environment—and I immediately dove into experiments to learn its principles and capabilities. I focused on building precision arcs to define turn forms and, thanks to a suggestion from my colleague Emīls Geršinskis-Ješinskis, drew inspiration from Dimitris Ladopoulos’s generative shapes (see: https://lnkd.in/d6haapdf). Recreating that “shapes around centers” method was challenging and brain-stretching, but after about a week of intense tweaking, I succeeded. Now I can procedurally generate fully controllable pump-track turns with greater accuracy and speed—bringing me a huge step closer to my ultimate goal.
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Experiment with the geometry nodes

I’m increasingly mastering Blender’s rapidly evolving Geometry Nodes system for procedural modeling and animation. While it’s still growing and missing some features, I’m loving the creative potential. This animation started as a personal challenge: to generate arched splines that travel randomly from their origin to their endpoints. I also implemented proximity-based detection with positional offsets to add dynamic interactions around the central sphere, making the overall motion more engaging.
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Own eVTOL Project – “LadyBird”

#AirTaxi #ElectricFlight #eVTOL #UrbanAirMobility #FutureOfMobility The industry is buzzing with concepts for flying regional electric taxis, passenger drones and vertiports—but almost none include a gliding capability. Even serious players like Airbus, NASA and Embraer haven’t addressed it. My concept adds an automated gliding mode to eVTOL air taxis, boosting energy efficiency, offering a runway-landing fallback, and providing a true “dead-stick” safety option if power is lost. Vertical takeoff still happens from rooftops, helipads or dedicated air-taxi pads, but the glide feature extends range and saves lives. If you’re in aviation R&D or operations and want to help develop this idea, let’s connect! More visuals and refinements coming soon.
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Visualisation using Unreal Engine

First time I used Unreal Engine 4(Game engine) for my professional task. It was a huge game changer!!! Client overseas was able to see the whole scene of tens of houses, thousands of trees, many people, cars real-time live, through Skype and we worked together on designs of houses from sketches, on details.
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Outworn chair

Had some time to play around new texturing techniques and software to see how well it goes.  
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Integrating objects into image

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I was tasked with seamlessly integrating 3D objects into photographs of empty halls, ensuring they appear truly photorealistic. To match the original lighting, I first built a rough 3D replica of the hall so that light would enter and bounce in the same way. I handled camera matching and base modeling in SketchUp, then brought the scene into Blender for lighting setup and render-layer composition. Finally, I leveraged Cycles’ volumetric rendering to introduce subtle atmospheric effects—like mist and light shafts—for added realism.
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Merry Christmas with a snowflake!

Don’t even try to model something like snowflake! 🙂 At the beginning I tried to figure out how to make model of snowflake, but then I found Incendia , fractal engine made by Ramiro Perez (Aexion). He provides Snowflake fractal generator for donors, donating for his effort, but for free You can get base software for generating interesting and random fractal models, which You can then export as .obj or .stl formats. I was happy to donate some in this special Christmas time and make decent renders of snowflakes quite fast. Snowflake generator is really interesting stuff and interesting to watch how random fractal crystals of flake are growing. Merry Christmas & Happy New Year!
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Mug and lights

I had test to try make mug with the print as real as possible as it was real product photo. So these are stages, different light and saddle material changes and even after them there are spaces for improvement.
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