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Own eVTOL Project – “LadyBird”

Tags like #airtaxi #electricflight hashtag#evtol #airtaxi #urbanairmobility #flyingtaxi #futureofmobility #electricflight #airtaxi #avgeek #flugtaxi #lufttaxi #greentech #airtravel #regionalairmobility are trending big time now. And I see more and more concepts of flying regional electric taxi, passenger drones, with vertical takeoff capabilities. And I was very concerned about lack of gliding option of most of the concepts, even provided by Airbus, NASA and Embraer which are very serious players in field and market. NO! I wanted to step in at least with my conceptual idea which provides this automated air taxi concept with gliding feature which saves energy and also saves lives when there’s no engine power. And it also can save energy if the runway is available. So vertical takeoff is jost on spots like rooftops, helipads, special air taxi parking lots. If You are aviation-related and would like to cooperate to develop this concept, please contact. I am open to opportunities and to help with much more ideas. Will be more images and videos related to this concept. I already have modifications in mind.
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Visualisation using Unreal Engine

First time I used Unreal Engine 4(Game engine) for my professional task. It was a huge game changer!!! Client overseas was able to see the whole scene of tens of houses, thousands of trees, many people, cars real-time live, through Skype and we worked together on designs of houses from sketches, on details.
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Outworn chair

Had some time to play around new texturing techniques and software to see how well it goes.  
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Integrating objects into image

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Some of my clients needed to add/composite in some objects in to photo of empty hall so that they look close to reality. So it means that I should fake similar lights of original space, by making rough model – replica of hall so that light would come in and bounce in similar way. Camera matching and model was done in sketchup, then lighting, render layers – in blender. Thanks to volumetric rendering option of Cycles which allows to make clouds/steam.
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Merry Christmas with a snowflake!

Don’t even try to model something like snowflake! 🙂 At the beginning I tried to figure out how to make model of snowflake, but then I found Incendia , fractal engine made by Ramiro Perez (Aexion). He provides Snowflake fractal generator for donors, donating for his effort, but for free You can get base software for generating interesting and random fractal models, which You can then export as .obj or .stl formats. I was happy to donate some in this special Christmas time and make decent renders of snowflakes quite fast. Snowflake generator is really interesting stuff and interesting to watch how random fractal crystals of flake are growing. Merry Christmas & Happy New Year!
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Mug and lights

I had test to try make mug with the print as real as possible as it was real product photo. So these are stages, different light and saddle material changes and even after them there are spaces for improvement.
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Shower faucet, water

Each free day I am doing some exercise with aspects I am not really confident. This time I tried fluid simulation, which I did not use before. As it was not animation I used just one stream, and applied different frames of one stream animation to make these multiple(in fact only 12) streams which I randomly distributed. Simple glass shader used for water with 1.333 for IOR. Everything else – nothing special. No external apps – only compositor.
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Steam. Competition wining entry

Blendernation started to organize fast weekend competitions. Task of first competition called “Steam” was to make something using smoke simulation. Gladly I won this competition. Most interesting is that I used only procedural textures to make materials of cover and asphalt. Picture above is raw volumetrics shader tryout. So it’s just for interest.
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GIF. Drop to waves

Just experimented with soft body simulations. And rendered it out as sequence for cyclic GIF animation.  
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